Showing posts with label Games. Show all posts
Showing posts with label Games. Show all posts
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The State of the Art: Games 2025

In years past, I've often thought of myself as on a diverging path when it came to what the best games of the year are. Not that I thought the crowd had bad taste or anything; it's just that I always preferred whatever weird little indie I had discovered to any of the big releases everyone else was obsessed with. In 2025, however, the wisdom of crowds certainly asserted itself. While there were certainly still a couple of buried gems, I tended to enjoy what everyone else was playing, too. This year also had a lot of remakes, sequels, and spiritual successors, which makes it tough to categorize what constitutes a "new" game. Luckily, it's my list, so I can handle the taxonomy however I want. Yay! 

To that end, I've done splits in a couple of different ways before. I've done the favorite-released-this-year paired with favorite-played-this-year, and left-brained favorite paired with right-brained favorite. I can actually do both simultaneously this year. When it comes to right-brained favorite game released this year, it's got to be the runaway hit that took everyone by surprise.




Clair Obscur: Expedition 33 shares a lot of gameplay DNA with JRPGs, but its French style, along with its impeccably-voiced characters, gave it a really fresh take. Fun and gorgeous, with an Act I reveal that left my jaw on the ground, it far and away deserved all the accolades it's won. 


As awesome as Clair Obscur was, however, it was nowhere near the most fun I had this year. That honor goes to a left-brained game that I've already played. Two years ago, I mentioned The Roottrees Are Dead, a free-to-play browser game that I became obsessed with. It gained enough popularity for the creator to update it for release on Steam, with professional art instead of AI, actual voice-over, and tweaks to some of the story clues to make it more intuitive. Since I had such a great time with the original, I happily handed over my money to play the new version, and was delighted to discover that they've actually added content; the most welcome surprise of the year was diving into that sequel mystery.



Both of these games had stiff competition. Ghost of Yotei was a terrific sequel to Ghost of Tsushima that gave Clair Obscur a run for its money, and Unheard - Voices of Crime was neck-and-neck with The Roottrees Are Dead as my favorite mystery game. Any and all of these games would get a strong recommend from me. I also had a good time with some new tabletop games -- Earthborne Rangers and Here to Slay in particular -- but as for video games, let's get to the loosely-ranked list!


The Roottrees Are Dead (updated)
Unheard - Voices of Crime
Clair Obscur: Expedition 33
Ghost of Yotei
Blue Prince
Botany Manor
Dispatch
The Lamplighters League
The Case of the Golden Idol
Metaphor: ReFantazio
Age of Wonders 4
Date Everything!
Robocop: Rogue City
Indika
Vampire Therapist
The Outer Worlds 2
Type Help
Open Roads
Little Problems: A Cozy Detective Game
Tactical Breach Wizards
Wanderstop
Avowed
Medium
Viewfinder
As Dusk Falls
Lost Records: Bloom & Rage
Welcome to Goodland




1

The State of the Art: Games 2024

It's become clear that I'm going to be chasing the gaming high from 2022 for many years to come. That was an outstanding game year, but I shouldn't expect that I'm going to have such a wealth of favorites all the time. And I don't. 2024 was a perfectly cromulent year for games, but there were only a few that I'm super-excited about, and even of those, most weren't released this year. That's not to say there wasn't plenty of fun stuff to immerse myself in, but if I'm picking a favorite game played this year, rather than released this year, the choice becomes pretty obvious.



Ghost of Tsushima was originally released in 2020, and then on the PS5 in 2021, but I only just played it this year. Such a shame that I waited so long, because it is one of the most gorgeous games I've ever played. Some of the Assassin's Creed games were great, but none of their settings come close to the visual splendor of Japan during the first Mongol invasion. If it were only pretty, though, it wouldn't be top of the list. It's also really, really fun. This style of game can sometimes fall into the trap of having too much going on. The map becomes overwhelmingly littered with icons of people to talk to or pieces of parchment to find or whatever. Ghost of Tsushima keeps it to a perfect, manageable size, and goes a step further of doing the outstanding job of weaving directions and side content in organically. No need for a pop-up message telling you where to go next if a gentle gust of wind does it. You can bet that I won't be so slow to play Ghost of Yotei when it comes out next year.


If we're sticking to games released in 2024, just like last year, I won't be wandering off from the crowd. My choice, like so many others', is Astro Bot.



I used to really get into platformers such as Spyro the Dragon, but there hasn't been one that's grabbed my attention in a long time. It's almost confusing why something like Astro Bot hasn't come along, because its concept is simple: Go to various worlds, rescue your bot friends, and pick up some loot along the way. Of course, it helps that the visuals are terrific, and the music is the most joyous score I've heard in years (I actually often put it on my headphones to listen to while I'm working). This style of game also means they can add additional worlds, so I can see myself enjoying this one for a long time to come.


There were some other standouts as well this year, from the mystery solving hotel maid in This Bed We Made, to the cheeky British humor of Thank Goodness You're Here! to the soothing zen of PowerWash Simulator. There's even a late entry that I just started called Rolling Hills - Make Sushi, Make Friends, which is so right up my alley, I'm surprised the idea wasn't taken straight from my dreams.

And let's not forget tabletop gaming, either. We're still going strong with the Arkham Horror card game, but as far as new games, we had a lot of fun with Aeon's End and Dominion. But for video games, let's get to the loosely-ranked list!

Ghost of Tsushima
Astro Bot
PowerWash Simulator
Rolling Hills - Make Sushi, Make Friends
This Bed We Made
Thank Goodness You're Here!
Dragon Age: The Veilguard
Riley & Rochelle
Miles Morales
The Thaumaturge
Coral Island
Lake
Alone in the Dark
428: Shibuya Scramble
Marvel Rivals
Balatro
Banishers: Ghosts of New Eden
Scene Investigators
Coffee Talk
Immortals of Aveum
Lorelei and the Laser Eyes
Frog Detective
Murderous Muses
Book of Hours

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The State of the Art: Games 2023

Let's be real: There was no way that this year of gaming would ever be able to match 2022, which was probably the best single year for video games I've ever experienced. That said, there was still a lot to enjoy this year from all over the gaming spectrum! One thing I did for the first time last year was to pick a favorite "left-brained" game, and a favorite "right-brained" game, which I think worked out really well, and that I'll carry forward. Normally, I'd say I'm more of a left-brained person in general, but last year, the right-brained choice took top spot, as it does again this year, because how could I pick anything other than Baldur's Gate 3?



It's exceedingly rare for me to pick a AAA game as my favorite. I tend to like smaller, indie games. Also, I played this game in early access, and wasn't impressed. At the time, I thought that the exponentially-cheaper Solasta had a better user interface than this extremely-hyped, massive game, and I sensed disaster in the offing when this went live. Never have I been happier to be wrong. I don't believe I've ever played a game where there are so many different possible outcomes to your choices. Everyone else I talked to who played this (which was basically everyone who games) conducted themselves in slightly different ways, which led to totally different results. NPCs I became friends with were dead in their games, and vice versa. NPCs who treated my character like dirt were sweet as pie to theirs. 


The attention to detail didn't stop there, as every single NPC (and there are hundreds of them) can be approached and talked to. Even if they don't have full conversation trees, they all have something different to say, making the world feel very lived-in. The graphics are top-notch, it's acted well, and it has an intuitive control system. If you can't play tabletop D&D, this is far and away the next best choice.


As to my favorite left-brained game of the year, it came to me by way of a friend who said "I looked into this game, and it seemed totally annoying to me. It's right up your alley." Boy, was he right. And on top of that, it's free! If logical analysis and late '90s internet research is your thing, be sure you try The Roottrees Are Dead.


It's the late '90s, and Carl Roottree, the billionaire candy company magnate, has just died in a plane crash, along with his wife and three daughters. The inheritance will be a knotty matter, and your mysterious benefactor has charged you with filling in the entire Roottree family tree, based on magazine articles, internet searches, and library books.



This game drew me in like a magnet. I literally put off social plans, because I was thisclose to cracking the information I needed to fill in a branch of this fictional genealogy chart. This is a real if-you-know-you-know type of game, but to the group of folks who are into this type of thing, this is an enthralling experience.


There were certainly other games that are worth your time that I discovered in 2023, from the musical mythological murder mystery Stray Gods, to censoring the news reports in Not For Broadcast, to the battles between rival steampunk carnival troupes in Circus Electrique. There were a lot of fun tabletop gaming experiences this year, too. Standouts include Descent: Legends of the DarkCthulhu: Death May Die, and the tabletop version of Fallout. But for the video games, let's get to the loosely-ranked list!


Circus Electrique
Stray Gods
Agatha Christie - Murder on the Orient Express
Final Fantasy XVI
Lord Winklebottom Investigates
The Past Within
Chants of Sennaar
South of the Circle
Venba
Forspoken
Not For Broadcast
The Room
Deathloop
Beacon Pines
Saltsea Chronicles
The Isle Tide Hotel
Dave the Diver
Memoranda
Underdog Detective
Deliver Us the Moon
Vampire - The Masquerade: Swansong
Harvestella

In the past handful of years, gaming has been getting better and better at conveying a rich cultural experience. I certainly never thought that a simple game like South of the Circle, in which you do little more than choose which emotion to express in conversations, could rival prestige television and movies in the ability to tell a compelling story, but with each passing year, video games are starting to overtake their respectable older siblings more and more. I can't wait to see what 2024 brings.

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The State of the Art: Games 2022

I mentioned in my movie post that while films would usually be the finale of the favorites lists, it wouldn't be this year, because overall, the films I watched in 2022 were not very memorable (aside from a couple of fun exceptions at both the top and bottom of the list). Usually, that would mean books or television would have been the medium to capture my heart. Nope. For the first time ever, we're closing out with games. Video games have had an absolutely phenomenal year, and they've earned their place at the top of the cultural mountain. 

Normally, I'd say I play about three good games per year, with hopefully one standing out as excellent, and then a handful of pretty-good ones filling out the list. This year, there were nine outstanding games (!), and those are just the ones released in 2022 (!!). That is unprecedented. So while I did have a favorite, I want to be sure and call out those other eight as well, because they are all over the tonal map, and yet each struck a chord. However, there can only be one at the #1 spot, and this year, that spot goes to Immortality.



I knew Sam Barlow was special when I played Her Story, but I never expected he'd top it. This game made my jaw drop. Immortality is about an actress named Marissa Marcel, who worked on three unreleased movies in three different decades. She disappeared after her work on the third movie, and the purpose of the game is ostensibly to figure out what happened to her. I say "ostensibly", because while I was, of course, very curious to solve that mystery, it's really not the most interesting aspect of what's going on. The game works by watching behind-the-scenes clips of the movies being made, from chemistry tests to location scouting to table-reads to scenes being filmed. If you click on something within a clip, it will go find a match in another clip. So you might, for example, click on an apple in a scene shot in the 1960s, and be taken to a bowl of apples in a scene in the 1990s. As you click around, you begin to piece together the three stories of the movies, as well as the overall story of Marissa Marcel. And that's just the surface. I won't even get into the mysteries within the mysteries. It was absolutely brilliant, and not only from a gaming perspective. Once I was done with the gameplay, I actually just sat down and watched all of the clips again, beginning to end. Though it can be tough to recommend a game to others in which you just click around watching fake movies, for me, this game was, in a word, enthralling.


Now, let's get to those other eight, because they certainly deserve their time in the spotlight as well:


2) The Centennial Case: A Shijima Story: If Immortality was the best right-brained mystery game of the year, this one was far and away the best one for left-brained mystery solving. It also happens to contain multiple stories spanning decades, but instead of soaking in a game of pure atmosphere and story like Immortality, this game is about sifting through clues and using your reasoning, both deductive and inductive, to solve each case and then how they weave together into one overarching puzzle. It's beautifully-shot, well-written, impeccably-performed, and was an absolute joy to play.


3) Marvel: Midnight Suns: I'm told this is very similar to the XCOM series of games, but I never played those, so this style is new to me. At its core, it's a comic book story just like any other. You're a person trying to fight a demonic presence that's attempting to take over the world, and you have a bunch of famous Marvel characters on your team to help out. Sounds pretty standard, right? It probably would be if the gameplay weren't so frigging engaging. Each character has a customizable deck of cards that improves over time, and those cards (along with some environmental attacks) are used to battle enemies. But aside from that, you're also crafting cards and items, cultivating friendships with your teammates, solving the little mysteries of the creepy Abbey you inhabit, and of course, snuggling with your hellhound. Thankfully, the battles are turn-based, so it's not about hysterical button-mashing chaos. It rewards strategic thinking, while still lighting up the primal part of your brain that loves it when Spider-Man fwips into a Hydra minion.


4) Pentiment: It's nervy of me to even include this game, let alone put it so high on the list, because really, I just started playing it. And it's completely hooked me. Once again, it's a mystery game of sorts (sense a theme?), only this time, you're an artist in 16th century Bavaria who's trying to get your mentor off the hook for a murder, using the tried and true investigative technique of: Gossiping with your neighbors. You might talk to them about God or taxes or how so-and-so isn't a valuable member of the community. Maybe you'll question them over a simple meal on the farm, or join the ladies' wool-spinning bee, but whatever you do, do it fast, because time is against you. The art style is a big part of why this game works. For instance, the written dialogue shines with wet ink before drying into the parchment. But also, it does a terrific job of challenging the player of learning all they can, while in an oppressive religious environment, always knowing that people are hiding secrets that have nothing to do with murder. 




5) Strange Horticulture: Oh, hey! Another mystery game! I played this one before any of the others on this list, and was convinced at the time that it was going to be #1, so it coming in fifth place shows just how terrific games were this year. This one is also drenched in atmosphere, even as you barely ever leave the single room of the plant shop you run. People show up with all sorts of requests. They want to sleep better. They want to attract the attention of someone they like. They want to...curse their enemies. They want to............face an ancient evil that lives in the forest? Your plants can help with all of these requests, but which plant will fit the bill? And should you help your customers, or are there ones you'd rather circumvent? Who keeps sending mysterious notes for you to seek out new plants in the wild? Is the local witch a friend or foe? This game may test your logical deduction skills, but it also asks you to go with your gut. It's up to you not only to find the right plant, but to decide what is actually right. 


6) NORCO: For all the games above, honing in on solutions to the puzzles presented brings a burst of accomplishment. Even if the premise is murder, you're left with a sense of things moving in a positive direction. But not all terrific games are feel-good. Hell, my favorite game of 2020 was all about embracing sadness. And this one, in which you play a woman who has returned to a fictionalized, futuristic version of the real town of Norco, Louisiana after her mother's death to settle affairs, is definitely not feel-good. The town is dominated by refineries, and the entire community is afflicted by urban decay. Everyone you meet, even if they're relatively well-off, is mired in depression and seemingly insurmountable obstacles. Finding out what happened with your mother and where your shiftless brother has wound up is no easy feat, as everyone is too wrapped up in their own problems to lend you a hand. It's a fascinating narrative, and the retro art style really sells its setting.


7) Disney: Dreamlight Valley: OK, this is a silly pick, but I can't deny that many, many hours of 2022 were spent in Dreamlight Valley. This game is basically what would happen if you smashed Stardew Valley, Animal Crossing, and The Sims into one game, populated by Disney characters. It's extremely chill. You walk around, talking to folks like Ariel and Remy. You farm. You cook. You give out presents. You go on quests for your friends. You decorate your home. Is it a ground-breaking achievement in the craft of video games? No. But if you need to de-stress after a long day of work, hopping into this game and spending some time collecting blueberries so you can bake Elsa a pie certainly does the trick.


8) Stray: I'll admit up front; I'm a dog person. But even I was not immune to the charms of this game, in which you play as a curious cat in a post-human world, attempting to find their way back home with the help of some polite robots. As you navigate the detritus left behind after the apocalypse, and do your best to avoid the critters that brought about this extinction, there's a sense of nostalgia about humans, and the decent run that they had. Plus, with the touch of a button, you can purr and make your controller rumble pleasantly. 


9) Elden Ring: This style of game is generally not my speed. I had no interest in playing other popular games that FromSoftware produced (Dark Souls, Bloodborne, Sekiro: Shadows Die Twice, etc.), mostly due to their inherent difficulty. There was some terrific animation, but I watched others play, getting one-shot by a wandering monster or falling off a hidden ledge and losing all their progress. Thanks, I hate it. So while I didn't come close to even getting to the halfway point of this game before I abandoned it, the fact that I put any time into it at all speaks volumes about how well-made it is. It's that fascinating. The story is incredibly sparse, and the dangers that await you in every part of the map are no less frustrating than they appeared in those earlier games. However, the art is gorgeous, and I have to grudgingly admit that trying to get past a valley of giants with a combination of spellcasting, guzzling healing potions, and running my ass off was a lot of fun.


Those are just the standouts from 2022! There were a ton of other video games that were solid, or that were excellent, but that were released in previous years. Here's a quick list of other games that are worth your time:


Overboard!
Lucifer Within Us
Cyberpunk 2077
Life is Strange: True Colors: Wavelengths
Solasta: The Lost Valley
Alt-Frequencies
Assassin's Creed: Valhalla
Tick Tock: A Tale for Two
Potion Craft
Unpacking

And a couple of others, which I won't say much about, because I'm either just getting started (A Little to the Left), or that, um...weren't good (Who Pressed Mute on Uncle Marcus?). There was also a ton of fun had with tabletop games this year. Mostly it was the reliable standards (D&D, Arkham Horror LCG), but thanks to the holidays, I'm starting to delve into some intriguing new ones as well (The King's Dilemma, Cthulhu: Death May Die).


All in all, I couldn't have asked for a better year, and I can only hope that the trend continues. Happy gaming! Well, unless you're playing NORCO.

0

The State of the Art: Games 2021

2021 was a year unlike any other. If 2019 was the last of the Before Times, and 2020 was pure isolation, 2021 was a strange hybrid of trying to reincorporate into society, while still being cautious and safe. Social rules are still being updated on a daily basis. If it had any effect on the games I gravitated towards this year, maybe it's that having to make moral decisions and weigh risk on a daily basis means that I chose games that required logical thinking and creative solutions. In short, puzzle games took center stage.


If my favorite game of the year has to be pulled from those released in 2021, the weighty melancholy and emotional exploration in Life is Strange: True Colors would carry the day. But like I said, rules are constantly being updated, and if I truly want to showcase the game I loved this most this year, I have to pick one that was released in 2018.




Lamplight City takes place in 19th century America, but a parallel one, in which a lot of steampunk elements are present in everyday life. It's a classic point-and-click adventure style game, in which you play as Miles Fordham, a recovering alcoholic who wants to make good. When his partner is killed on a routine burglary call, he vows to find the killer, even as the voice of his dead partner haunts him (and serves as omniscient narrator). The graphical style is much like earlier games like Gabriel Knight: Sins of the Fathers, but with updated gameplay, like branching storylines based on your deductions and decisions. It was a thoroughly engrossing story, with terrific voice acting.


Also on the puzzle front, I've only just scratched the surface of Lost in Random, which appears to have been designed with me in mind, specifically. You play as a young girl on the trail of her missing sister, and the game incorporates story elements of powers based on randomness, like dice throws and card draws. I'm very much looking forward to playing more.


Though I explored plenty of new video games this year, when it came to tabletop, I stuck to the familiar. Dungeons & Dragons and the Arkham Horror card game remain stalwart favorites, with forays into the Pathfinder card game campaign as well.


For the rest of games I finished or am still playing (or at least tried out) during 2021, here's a list, in the order they made the biggest impact:


Mass Effect 2 (remastered)
Solasta
Procession to Calvary
Mass Effect 3 (remastered)
Mass Effect (remastered)
Fran Bow
The ABC Murders
Hercule Poirot's First Cases
Final Fantasy VII (remake)
Assassin's Creed: Valhalla
Assassin's Creed: Syndicate
Agent A: A Puzzle in Disguise
When the Past was Around
Newfound Courage
Whispers of a Machine
Avengers
Mother's Embrace
Baldur's Gate 3


2

The State of the Art: Games 2020

It can be strange to describe myself as a "gamer", because that word carries connotations that don't apply to me. The general public hears "gamer", and assume I'm downing fifteen energy drinks and loading the latest shoot 'em up to murderize as many pixels as I can. And you know, some days I do feel like doing that.

Games can be so much more than that, though, and for 2020 in particular, the themes of this year's favorites are depth, thoughtfulness, regret, and sadness. The games I enjoyed the most this year are all about looking back, and trying to summon the strength to put the pieces of broken lives back together in order to move forward. And at the top of that bittersweet pile is... Spiritfarer.


 
In Spiritfarer, you play as Stella, who is accompanied by her cat Daffodil. Stella has taken over duties from Charon, and is now in charge of accomplishing the last wishes of her passengers before dropping their souls off in the Great Beyond. Charon managed his duties with cold efficiency, but that is not how Stella treats her charges. For Stella, her job is about compassion and empathy. The game itself is about resource management, as Stella cooks and gardens and runs errands and builds new rooms on her ship, all in service of making the souls she's accompanying feel more comfortable and ultimately, more understood. Inevitably, it is time to say goodbye, and this game left me in tears more than once. It's got beautiful visuals, beautiful music, and a beautiful message, and was exactly the game I needed this year.
 
The clear runner-up is similarly melancholy. Tell Me Why is a three-chapter game in which twins Tyler and Alyson meet again after many years apart to sell their childhood home. Tragedy in their childhood separated them, breaking the close bond they shared, and plunging them each into their own separate problems: Tyler going to a troubled youth facility as he deals with not only the complications of his transgender transition, but being blamed for the death of his mother, and Alyson remaining in their hometown and never breaking out of her shell. When the twins reunite, they begin to discover that there was much more to their troubled mother's story, and begin to dig up truths that the rest of the town would rather leave buried.
 
 
This game was extremely well-written and well-acted, and far from just being a point-and-click novel, included branching story decisions and fun puzzles. Clearly, 2020 game designers have as much on their minds as the rest of us. 

It wasn't all tears, though. The other big hit of the year was Cook, Serve, Delicious! 3?! which is no surprise, given how much I liked Cook, Serve, Delicious! 2. Time management games appeal to me for some reason, especially if they're food-themed, and this one is not only fun, but has amazing food art, and incredible music. One of the songs wound up legitimately being one of the year's biggest jams for me.

On the tabletop front, Tiddy and I continue to enjoy our horrific journeys through Arkham Horror, even taking part in an Ironman in which we played through the entire "The Circle Undone" campaign, which took literally all day. We've explored the Marvel Champions and Lord of the Rings: Journeys in Middle Earth tabletop games as well, though we always seem to find our way back to Arkham.

As for the rest of the games I finished, am still playing, or at least tried out during 2020, here's a list, in the order they made the biggest impact on me:


Dungeons & Dragons
(I'm so happy we've been able to keep this up virtually, but am looking forward to getting back to playing in person)
Zero Time Dilemma (Nonary Games #3)
Greedfall
Hidden Through Time
Disco Elysium
Overwatch
Dragon Quest 11
A Normal Lost Phone
Max Gentleman Sexy Business
Eliza
Octopath Traveler
Aviary Attorney
Your Royal Gayness
Dragonfire
Final Fantasy XIV

0

The State of the Art: Games 2019

I love gaming, but unlike pop culture arenas like TV or books, I generally don't seek out the newest and buzziest titles. I stick with the classics (or spend the entire year trying to catch up with recommended games from the year before). In looking over my list for 2019, I only played four new games (three video games, one tabletop). At least nobody can accuse me of sticking to one genre, as my 2019 video games were an RPG (The Outer Worlds), a choose-your-own-adventure-style mystery (Erica), and... Well, an explicit gay farming simulator (Morningdew Farms). If I had to pick a favorite from among those, Erica would easily take the top spot. It was well-acted and well-written, and as a lifelong fan of both mysteries and FMV games, how could I not enjoy it? Especially given that I controlled the action from my phone, which was novel.


In fact, if there was an overarching theme of the year, you don't need to be a detective to realize that it's Mystery:

Erica (2019)
Nine Hours, Nine Persons, Nine Doors - The Nonary Games #1 (2017 re-release)
Virtue's Last Reward - The Nonary Games #2 (2017 re-release)
A Case of Distrust (2018)
The Shapeshifting Detective (2018)
Ace Attorney #1 (2001)
Sherlock Holmes: Crimes and Punishments (2014)
Murdered: Soul Suspect (2013)
Return of the Obra Dinn (2018)
Everyone's Gone to the Rapture (2015)
Contradiction: Spot the Liar (2015)
The Council (2018)

The next time someone complains that gaming is just a bunch of mindless shoot 'em ups, point them to the list above and explain that every single one of them are won using logic, exploration, and conversation.

Cooperative video games are rarer for me, but Tiddy and I did manage to make our way through Trine (2009) and part of Trine 2 (2011), as well as teaming up in Dungeons & Dragons Online (2006). Cooperative tabletop is much more my speed, and this year brought a lot of fun experiences via Mansions of Madness - 2nd edition (2016), the Path to Carcosa expansion of the Arkham Horror card game (2017), Gloomhaven: Forgotten Circles (2019), Apocrypha (2017), and two campaigns of the Pathfinder card game: Rise of the Runelords (2013), and the one we're playing now, Skull and Shackles (2014). If I'm not allowed to pick my wonderful D&D gaming groups as my favorite tabletops of the year, the honor would have to go to Path to Carcosa. Lola and Sefina almost made it to the end before succumbing to madness!

If picking a game of the year was difficult, picking a favorite game of the decade was simplicity itself. There were some strong contenders from all over the map, from BioShock Infinite to Dragon Age: Inquisition to The Stanley Parable. When all is said and done, though, how could it be anything but Portal 2 (2011)? It can't. Graphics that still hold up today. Challenging but not impossible puzzle design. Writing and voice-over performances beyond compare. A co-op version that is actively wonderful. The cake may have been a lie, but this isn't: This game is perfect.


The choice of my favorite tabletop of the decade was similarly simple, as long as I'm allowed to pick a game family. The Fantasy Flight Arkham Horror series has absorbed countless hours of my life, and I don't regret a single one of them. A couple of the games may be duds, sure, but Eldritch Horror (2013) and the Arkham Horror card game (2016) are such endless fun that they've spun me off into other areas, like reading a short story collection about the investigators and designing a tabletop RPG around them. Turns out trying to prevent the apocalypse is actually pretty damned enjoyable.
0

The State of the Art: Games 2018

Well, as you'll see in upcoming posts, I really whiffed it on absorbing what the year had to offer in some areas of pop culture. That doesn't mean I missed everything, though, and it's been an extremely rewarding year, game-wise.

In the tabletop realm, not only did I continue playing in multiple D&D campaigns, but was able to participate in T.I.M.E. Stories expansions, delved into the devious world of Deception: Murder in Hong Kong, and turned from pixels to ink by playing the card versions of both Pathfinder and Arkham Horror (both of which had clear advantages over their larger counterparts). When I got tired of fighting, it was extremely pleasant to turn to the artful experience of Tokaido, in which you're simply traveling along a Japanese road, soaking up culture.

That said, the clear favorite of the year was Gloomhaven, a cooperative game in which four dungeon-crawlers do their best to work together to clear out monsters and other bad guys, while still having to incorporate decisions that have long-ranging effects on the overall game. When one of your characters advances enough, they retire to become somebody new, so the game always seems fresh, and trying to find the best combinations of attacks and moves with the other players is the kind of challenge I always enjoy.


I also played gobs of video games. My poor computer finally gave out a couple of months ago, but I logged some good hours in before that happened, and of course, there's always the phone and the PS4 games as well. Florence was a fun little story game on the phone, even if Marvel Puzzle Quest sucked up most of my mobile gaming time. On the PS4, I dabbled a little in Late Shift and Horizon Zero Dawn, and I'm just now starting to explore Assassin's Creed: Odyssey and Detroit: Become Human. The rest of the year was spent either saving the fantasy land of Neverwinter with Aaron, or swinging through Manhattan as Spider-Man, which is the runner-up for my favorite game of the year.

Before it exploded, the PC saw plenty of the usual suspects like Overwatch and Cook, Serve, Delicious 2. I also tried out new (or new to me) games from a wide variety of genres. Valiant Hearts: The Great War brought me to the brink of tears with its stories of survival during WWI. Tacoma entranced me with the interpersonal relationships on a doomed space station. Aviary Attorney had me search for clues to exonerate my feathered clients. Armello saw me trying to topple a mad king. Night in the Woods managed to combine the story of an aimless dropout with some haunting side-stories.

That said, the video game that really blew me away this year was Doki Doki Literature Club!, about which I really can't say too much, lest I spoil the surprise. I'll just say that on first glance, it appears to be a simple, silly little game about a boy who joins a club full of girls at school, and tries to impress them with his poetry. Midway through, the game takes a turn that left my jaw on the ground, and even after I thought the game was over, it had more to shock me with. This is an odd year in which I can't recommend my favorite game to everyone, because it can be extremely confusing or upsetting to some people. But for me, it knocked my socks off, and then punched me in the face when I bent over to pull them back on.

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The State of the Art: Games 2017

It was a banner year for games, both tabletop and video. In the video game realm, I played previous favorites, like Fallout 4 and am still going strong on Overwatch. Tabletop wise, our gaming group is still not sick of Eldritch Horror, which is impressive.

As far as new video games, I really enjoyed both Year Walk and Cook, Serve, Delicious 2. What Remains of Edith Finch would have been a strong contender, but game bugs introduced disappointment into what was otherwise a hauntingly great game.



I also had fun with Mass Effect: Andromeda, despite its poor reviews, and am still making my way through games like Assassin's Creed: Origins, Civilization VI, and a remaster of Final Fantasy XII.

As far as tabletop, our group had a lot of fun with Descent, Between Two Cities, and in particular, T.I.M.E Stories, in which you must make several runs at the game to solve a mystery set in an old asylum.

And I can't forget my online forum Werewolf games, which are always challenging, but fun. I finally managed to pull out a Wolf win as an evil Russian spy and survive to the end. Take that, capitalists!

There were also a lot of fun RPG nights, from Dragon Age to D&D to Exalted to Miskatonic University. Gaming is one of my life's great joys, and having a fun group to play them with was definitely one of the highlights of 2017.
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Shorties #21

Since it's getting to the time of year to write out our best-of lists, I need to wrap up the mentions of what culture I've been consuming in 2016. By happenstance, this last Shorties entry of the year is a wealth of diversity, containing one title from each of the entertainment categories: Movies, TV, Books, Games, and Music.

#1: Bad Moms: I am emphatically not in the target audience of this 2016 movie about a trio of suburban moms who get fed up with the constant demand of perfection from their kids and the other moms around town, and who decide to let themselves enjoy life for once. That said, it's always a pleasant surprise when a movie that isn't trying to impress me does so anyway. Mila Kunis and Kristen Bell are very good as the moms who are cracking under their familial pressure, while Kathryn Hahn just about steals the entire movie as the foul-mouthed rebel mom who doesn't give a good goddamn what anyone thinks. Toss in Christina Applegate as an ice queen, and you've got yourself a pretty fun flick. (Grade: B+)

#2: Food Wars (Season 2): I've already described how I found myself drawn to the first season of this anime, and so I happily jumped into the second, released onto Hulu in 2016. Soma is still facing down his classmates in dramatic food competitions, and the food animation is still as droolworthy as ever. However something that sparked in the first season is missing now, and those are the sections where nobody's challenging someone else. I miss the interactions between Soma and his house-mates, as they build friendships that give them the confidence to be stronger cooks. This season is all about the battles. It also unnecessarily introduces a ton of new characters, at the expense of the ones we were still getting to know. Oh! They also changed the theme music, and I much preferred the original. It's still a fascinating show, and though the last episode felt awfully final, if they ever make another season, I'm on board. (Grade: B)


#3: The Witches - Salem, 1692: I do wish the morals and lessons America should have learned from the tragedy and horrors of Salem, Massachusetts didn't keep making themselves terrifyingly relevant in modern times. Yet, here we are. However, even though we all know the basics (people executed because a bunch of teenage girls accused them of witchcraft), I wanted to get a deeper understanding of just what in the hell happened in 1692. Stacy Schiff's 2015 book explores not only the people who found themselves at the end of a hangman's noose for the crime of being unpopular, but the society that allowed such hysteria to take root. A lot of non-fiction is taken to task for writing styles that are too dry, but I actually have the opposite request. Sometimes, Schiff's language is a little too flowery, and I just wanted her to get to the point and tell me what was happening. That said, it was an overall entertaining read from which I learned a lot, and that's all I ask when it comes to reading about history. (Grade: B)

#4: Jackbox Party Pack 3: We play all sorts of tabletop games at my friend's weekly game night, but this is the first time we've incorporated an interactive technological one. Sure, we all play video games too, but that tends to be a more solitary activity. This one involves the whole gang. 2016's Jackbox Party Pack 3 is made by the same folks who gave us You Don't Know Jack, which I used to enjoy (and dominate at!) quite a bit. They've upped their game, so to speak, by making this a video game that people play together from their phones. There are five games available, from "Quiplash 2", which is somewhat like Cards Against Humanity, as your friends vote for who had the best/funniest answer, to "Trivia Murder Party", in which you'd better answer questions correctly, or the homicidal host will tear your little stuffed doll avatar to shreds. We've been having a lot of fun with this game pack for several weeks now, so I can definitely recommend it for your next party. That said, bring a charger. Your phone's battery will be taking some punishment. (Grade: B+)

#5: "White Knuckles" - Boh Doran: It's going to be tough to narrow down a favorite song of 2016, but I do want to feature one of the runners-up, which is this 2015 jam that should give you a good idea of where my musical tastes lie this year. Here, have a listen. I could talk about how I relate to the lyrics, which allude to holding on to something (or someone) too tightly, as if you're afraid it's going to slip through your fingers at any moment. But if I'm being honest, I just really like the tune. (Grade: B+)
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This World is Worth Fighting For!

It can be a challenge to review video games without a story (and thus, without an ending). You're never truly "done", and the mechanics could change at any moment, so any judgement calls you make could be irrelevant in a month. Still, I have to make the attempt, because I've been playing Overwatch for more than a month now, and it doesn't seem to be waning at all. I'm far from the only person it's hooked; currently it sits as Blizzard's best selling game ever (even topping World of Warcraft) and has something like 10 million players worldwide.

Normally, I'm on record as enjoying the more quiet, single-player, narrative-based games. What would I be doing playing a shooter with other gamers, a lot of whom are complete garbage humans?

Easy! All you have to do is make an impeccably-tailored game that excels at character design, sound design, map design, and has intuitive controls for beginners while leaving room to improve into an expert role. That's all there is to it! That's not to say the game is perfect, but a lot of its flaws aren't the designers' faults. Most of the issues result from those other gamers I just mentioned. When the entire game is based on teamwork with strangers, may of whom are basement-dwelling teenagers with inflated egos, of course some of the matches will be less than civil. Really, there's only one business practice that I've had a problem with, which I'll mention below. First, let's get to the good stuff.


I cannot overstate how cool this game's cast of characters is, and how much thought clearly went into it. You can play as any of twenty-two characters (with more in development!), and you can tell from that pic up there how diverse they are. They range not only in nationality, age, and abilities, but in temperament. Want to play as a wise, salty old woman? Meet Ana. An anarchic pyromaniac? Junkrat! A kindly Swiss doctor? Mercy! A semi-intelligent robot fascinated with birds? Bastion! Currently, my favorite character to play is Mei, a Chinese research scientist with an ice gun that excels in frustrating opponents by freezing them to the spot or walling them off from their destinations. In a lesser game, I'd figure out the three characters I enjoy playing and just focus on them. So it's an incredible feat that I've found something to enjoy about each and every one of these heroes. Sure, I don't really play as Genji or Bastion much, but there isn't one who's wholly unplayable to me, and I don't think I've ever seen that before.

Each character is adept against some of the others, and is vulnerable to some of the others. You and five other players form a team of six and either attack or defend an objective on one of thirteen current maps (again, more are in development, and each of the thirteen have multiple locales). Whoever is able to remain in control of a certain spot (or is able to escort/prevent a moving object from reaching a destination) wins, and then it's on to the next match.

It's deceptively simple, yet there are countless strategies to employ. There are also multiple game modes. You can play against AI robots. You can play a goof-around match against other people. You can design your own custom match. Or you can join the competitive ladder and work towards rewards for the best players. This is also a game that emphasizes positive teamwork; it features good plays and doesn't display your mistakes for others to see. There are built-in ways to congratulate and thank people. There really isn't much to criticize in the way of gameplay. It's all been terrific so far.


The only sticking point has been the leveling/loot system. Each hero has a bunch of cool cosmetic things to acquire, from voice lines to costumes to spray paint tags. Every time you level up, you receive a loot box with four of these items in it (or credits that can be used to purchase them). But the loot system is random, so it'll often give you the crappy little things you already own, offering a miniscule credit bump to compensate for duplicates. This is obviously a ploy to get people to spend real money on loot boxes, which I'm ashamed to admit I've done. It's irritating, but it was only a real problem during the Olympics, in which they offered games-themed items. Again, they were randomly generated, often duplicated, and you're not allowed to use in-game credits to purchase them. That means people who just want a simple costume could either spend an inordinate amount of money to get the chance to obtain it, or they can wait a year and try again. That seems overly greedy to me.

Besides that, Overwatch has been a joy to play, and has been sucking up all of my free time. Even as I type this, I wish I could go home and fire up a match, and am still thinking of ways to cajole my friends into joining up. Lines from the game have been infecting my everyday speech. Like I said at the top, though, this is a dynamic game, and they could change it whenever the whim strikes them. For now, though, it's been an extremely pleasant obsession.

Overwatch: A
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What the Frak?

I feel like I've already covered how I feel about general sci-fi multiple times, and should basically just set some sort of macro that automatically copies the first paragraph of this entry every time I write about it. So...me and sci-fi...rocky relationship. There, you're caught up. Sometimes it forces its way into my life, though, mostly because I hang out with a bunch of other nerds. A lot of my friends adore sci-fi, and I'm an avid gamer, which also heartily embraces the genre.

That's how, though before now I've never had more than a passing interest in the cultural juggernaut that is Battlestar Galactica, it has suddenly made itself an unignorable presence. My weekly gaming group rotates through plenty of titles, but a few weeks ago, someone suggested we play the board game version of Battlestar Galactica (released in 2008, with multiple expansions in the years since), and after ascertaining that I didn't require any specialized knowledge of the show to be able to play, I agreed.

Wow, was it fun. Though I like cooperative games a great deal, there's definitely something to be said for games where a subset of the players are secret schemers. On my first playthrough, I was indeed an evil cylon, and had to plot against my buddies without being exposed. On my second, I was an innocent human. Both play styles had their own challenges, which makes the game far more interesting than it would be otherwise.

When you're a human, your responsibility is to make it through the game alive, and to uncover the cylon(s) along the way. When you're a cylon, you try to stay under the radar for as long as possible, throwing up roadblocks without making it too obvious. You won't even know who your fellow conspirators are. There are additional intricacies, because two of your group will have special powers (one political, one military), and they could be on either team. The writing isn't everything it could be, and it's not as fun on the replay as much as some of the other games we've tackled, but for the most part, it's been a solid choice for game night.


Once we were done playing that first game, a couple of my gaming friends wondered at the fact that I'd never actually clapped eyes on the show itself. They decided this was unacceptable, and the next time we hung out, they made sure to set aside 3 hours so that we could plow through the Battlestar Galactica miniseries (2003), which introduced what would later become the regular series on SyFy. Now I could actually get the plot behind the game! For those as in the dark as I was, it's about a solar system of humans destroyed by a race of artificial intelligence called cylons. Cylons have advanced to the point that they can pass themselves off as human, so everyone is under suspicion.

The remnants of the human race escape to a group of spaceships and are now trying to constantly outpace the pursuing cylons and find a new homeworld. There's even an old legend about a place called...Earth. DUN DUN DUUUUUUUN! There's all sorts of political and military intrigue, but for the most part, the miniseries is a fat wad of exposition in order to set up what would come after. It was a little too much set dressing and not enough meaty plot, but I can forgive it in this case. It at least captured enough of my interest so that I've agreed to keep on watching. Who knows, maybe later, I'll become such a fanatic that I start to look like a toaster. That was a cylon joke. Like I said, you can't trust anybody in this universe!

Battlestar Galactica (game): B
Battlestar Galactica (miniseries): B-
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Now It's Personal

We've entered an interesting era in video games, and it's one that's strongly influencing my playing habits. I've always been more interested in a game's story than in the mechanics. Even when I was playing first-person shooters, I gravitated to the ones with the best characters, which is why you'll hear me gushing over No One Lives Forever, while ignoring the entire Halo series.

Fortunately for me, story is becoming more and more important in the gaming world. Traditional games are spending more time in developing character relationships, and a whole new genre of game is evolving, where story is essentially 90% of the gameplay. I just wrapped up one game in each of these categories, and both of them did some great work in developing an immersive experience in one way or another.

Fallout 4 was the more traditional game. The only other game in the series I've tackled is Fallout: New Vegas, and while I liked that one, it had some frustrating structural issues. Fallout 4 solves a lot of them; travel is much less annoying, the leveling and quest systems are a lot clearer, and as I alluded to in the opening paragraphs, it's much better-written. In post-apocalyptic Boston, four separate factions are vying for control, and all of them would like you to carry their banner.

Will you lead the populist Minutemen, or the militaristic, isolationist Brotherhood of Steel? Will you develop a technological society at the behest of the Institute, or usher the oppressed synth citizens to freedom under the auspices of the Railroad? Each of these factions makes an actually compelling argument for why you should support them, making it difficult for me to come to a final decision. Each of them also contributes a companion to fight at your side, and it made the choices that much harder. Who wants to disappoint Deacon?

A lot of the criticisms of Fallout 4 I've read accuse it of being a lot of go-here-shoot-this quests, but what these arguments fail to take into consideration is the player's preferred style. Taken as a traditional open-world apocalypse story, it may have its disappointments, but if you look at it as almost a mini-Civilization, in which you must develop a home base and the friendships/rivalries that exist within it, it can be a lot of fun.


Despite the improvements over its predecessor, Fallout 4 is still a pretty traditional game. Know what isn't? Her Story. It only takes a couple hours to play, but it's the most engaging gaming experience I've had since Gone Home.

See if you can follow me on this. You, the player, are interested in following up on a police case that involves a disappearance and possible foul play that took place in the '90s. You've been given access to the police interview videos with the main person of interest, but in a technological quirk, you can only see the woman's responses to the questions, not the questions themselves. That is to say, the entire game is a single actress responding to questions you never hear.

Weird, right? So what do you do as the player? You type in words and phrases, and any video containing those terms will be returned. So, if she says something like "I don't know where he went that day, but I was at the hospital," you could search for hospital, which could lead to other story threads, and so on and so forth. It's up to you to put together the story of what truly occurred, and as the pieces start falling into place one by one, it almost feels like you're actually solving a case or writing the story yourself.

As in real life, the case is messy, and not everything will tied up in a neat little bow for you by the end. But Her Story is an incredibly fascinating way to tell a story, and I definitely recommend it.

Fallout 4: B+
Her Story: A-
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Nuclear Family

What I'm Playing: Fallout 4

Back when I mentioned playing Skyrim (which I never did play through to the end), I talked about games that somehow manage to allow too much freedom. An open world sounds like such a boon to the gamer, right? But when the choices of where to go and what to do next are almost limitless, making a decision about what I've acquired enough skill to accomplish becomes maddeningly difficult. The Fallout series carries similar dangers, some of which I addressed in my post about Fallout: New Vegas.

You'll note it's been a couple of years since that post, though, and Fallout 4 has made a lot of updates to gameplay. Once again, the world is vast and scary, though this time around, you're playing in post-apocalyptic Boston, instead of post-apocalyptic Las Vegas. The map is a lot less irritating this time around; there's a lot less wandering in aimless directions trying to get to your destination. The controls are a little more intuitive. The leveling system is a little simpler (the new perk chart is a really fun way of figuring out how to build your stats). By just about every metric, the gaming experience has improved.



But like in Skyrim, I wish the game wouldn't offer quests to players that are too low level to tackle them. Why send me to clear out an auto factory full of enemies if those enemies can kill me in one hit? There's also a new crafting component to this game that is conceptually very cool, but again, needs a bit more of a go-here-do-this structure for dummies like me.

Don't get me wrong, I enjoy a challenging game from time to time, and Fallout 4 certainly qualifies. I like what I've seen so far, and will definitely keep playing. But goddamn if it doesn't reinforce the idea that I'd be totally useless in a post-nuclear society. I can barely handle the pixelated version.
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Roll the Bones

The great majority of Games entries on this blog are video games, and for good reason. It's just easier to load up a game on the computer or XBox than it is to throw together a board game night with friends. Those game nights are awfully fun, though, and I've been fortunate enough to fall into a fairly regular one. It's a nerdy bunch (a label I apply with love), so the games tend towards the Settlers of Catan variety, though Cards Against Humanity has been known to pop up, too.

Nerdy games can get pretty complicated, and Eldritch Horror is no exception. As a matter of fact, the first time we broke it out to play it, it took the entire first evening just to try and understand the rules. Once those were nailed down, the second playthrough went much more smoothly. Eldritch Horror is nifty in that it's cooperative; all the players work together against the game, which throws all sorts of Lovecraftian monsters up as obstacles. Each player is represented by an "investigator", all of whom have different strengths and weaknesses. Investigators travel around the globe, encountering creatures to defeat, spells/items to deploy, and portals to seal.


One of the things I like best about this game is just how well-written it is, which is a strange thing to say. I've played similar games that just give little blurbs about the people you're playing as and the challenges you're facing, but it's obvious that a lot more thought went into this one. Every person has a backstory written on their investigator card, as well as an epilogue if things don't go your way. Each of the obstacles you face on the map is given a short little story about the enemies and allies you're interacting with, making the game feel like an actual adventure, rather than just a series of decisions to make.

If you don't like complexity, though, this is decidedly not for you. There are approximately ten million cards and tokens to keep track of. The rules are intricate and need to be consulted often. There is an irritating imbalance in the investigator powers, meaning that some should always be chosen and some should always be avoided. Overall, though, my friends and I are having a great time with this game, and if you like nerding out, I'd definitely recommend it.

Eldritch Horror: B+
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Fairy Tale Ending

As you'll see by any stroll through the Games label, I tend to enjoy games that have strong stories. Not that I don't enjoy mindless games from time to time, but in general, I want to be playing something that's more like an interactive book/movie than just blasting away at some zombies. Luckily, this is a great time to be a gamer if you're into stories.

One popular model lately is games divided into multiple episodes/chapters, and although there are some actions, things mostly hinge on the conversations you have and the choices you make. I finally dipped my toe into this genre with The Wolf Among Us, a game based on the comic book series Fables (which you'll be hearing about again very soon). This universe posits that various fairy tale characters escaped their homeland during the onslaught of attack by a great evil. They've wound up in our world, but no longer lead charmed lives, having to scrape along like all the rest of us now.

In The Wolf Among Us, you play as Bigby Wolf. In the old world, he was the villain, who hunted girls in red cloaks and blew pigs' houses down. Now, he's the Fabletown sheriff, and you soon find yourself trying to establish law and order in a community that hates you. The game opens with a simple call to break up a fight, but it doesn't take long to spiral into a grisly web of murder and corruption.


Whether you're teaming up with Snow White to track down clues or fighting with Georgie Porgie about how he treats the strippers at his club, the responses you have to the questions and challenges of the Fabletown citizens can change the course of the story and how the other characters treat you. Wanna be a goody-two shoes? Go for it. Wanna be a huge jerk? You can do that, too. Show mercy? Cruelly cut a swath through your enemies? It's all available to you.

Just because I like this style of the game doesn't mean I necessarily would like the game itself, but this one definitely struck a chord. I enjoyed the dark and disturbing twist on fairy tales. I enjoyed the art and animation design. I enjoyed the difficulty of trying to pick a play style that would cause other characters to cooperate while staying true to my moral code. So, whether you were relieved when Hansel and Gretel got away, or thought they deserved to get eaten for destroying an old woman's home, I think you'll find something to like here.

The Wolf Among Us: B+
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Shorties #16

What better way to wrap up the shortest month than with a Shorties post? THERE IS NO BETTER WAY. Let's get to it!

#1: Hours: One evening, James picked this 2013 Paul Walker movie for us to watch, stretched out his legs (thus pinning me to the couch), and promptly fell asleep. So I was the only one who had to suffer through this. Not to speak ill of the dead, but it's unlikely that Paul Walker would have gone on to win an Oscar. I'm told he was fine in mindless action flicks, but when an entire drama rests on his shoulders (he's alone for about 97% of the screen time here), he...doesn't shine. His character's wife dies in childbirth, and while still at the hospital, the worst of Hurricane Katrina strikes. He refuses to evacuate with everyone else, because his infant daughter needs to stay in the incubator, so it's soon just him and the baby, trying to stave off the elements and looters. It's not a terrible premise, but Walker was just not strong enough an actor to carry this. (Grade: C)

#2: Don Jon: Good actors have their creative valleys, too. Joseph Gordon-Levitt is one of my favorites, but I'm not quite sure what to make of this 2013 movie, his writing/directing debut. He also stars in it as Jon, a Jersey meathead who spends his evenings banging girls from the bar, and his days jerking it to internet porn. He agrees to knock off the porn when he meets Barbara (Scarlett Johansson), but finds it difficult to keep his promise. The movie also likens Jon's unrealistic expectations of women with Barbara's unrealistic expectations, which she has acquired from the romantic comedies she's obsessed with. Jon wants to make it work with her, but is also intrigued by the more straight-forward older woman in one of his classes (Julianne Moore). It's not a bad movie, but I have some difficulty about its message regarding women. Though I'm a fan of JGL, I almost don't want to know what his point is here, because I might just not be as big a fan after I heard it. (Grade: B-)

#3: Troop Beverly Hills: I've heard this 1989 movie bandied around the internet as a cult favorite, but had never seen it before now. It's your basic, '80s, overcoming-your-adversities-via-pluck-and-a-montage-or-two romp, which is a genre I happen to enjoy heartily. Shelly Long is widely derided for leaving Cheers for movies, but she's made some good ones, and this fun little jaunt fits nicely among them. Long plays a spoiled Californian shopaholic who is in the midst of a separation, and attempts to distract herself and prove herself by leading her daughter's pseudo-Girl Scout troop. Hijinx ensue. This movie is a hotbed of before-they-were-famous sightings. Shelley Morrison! Carla Gugino! Tori Spelling! Kellie Martin! Jenny Lewis! That...neighbor girl from the show about VICKI the robot! Though Troop Beverly Hills will never land on the AFI Top 100, it was certainly a fun way to spend the evening. (Grade: B+)


#4: A to Z: I like Cristin Milioti a lot, and after she was treated so shamefully by How I Met Your Mother, I was happy to see her chosen to star in another show. Unfortunately, it was for this slightly underbaked show that got cancelled after its '14-'15 debut season. It was a romantic comedy starring her, Ben Feldman (of Mad Men fame), that British lady from that one episode of Black Mirror, and one of the fall season's 1250 fat, bearded sidekicks. Sorry, that's a little unfair to Henry Zebrowski. It's not his fault he was written to be such an annoying loser, and to his credit, he's the sole fat, bearded sidekick that had an attractive charm to him. There were some other promising secondary characters, from the wry, sarcastic IT team to the selfish, uncaring boss of Andrew's company, but there just wasn't enough there to sustain the show. Unlike my beloved Trophy Wife, I'm not rending my clothes over this one not getting a second season. (Grade: B-)

#5: Trivia Crack: I've mentioned before that trivia apps can be pretty darned fun, so when the internet started exploding over a new one called Trivia Crack, I happily jumped on board. And speaking of bored... This is not a well-designed game. All the questions are user-submitted, so a lot of them are either laughably easy or ridiculously esoteric. It imposes time restrictions between turns and is lousy with intrusive ads starring Kate Upton's boobs. It was diverting enough for a couple of weeks, but after that, I lost interest quickly. It might just hold the record for the app that has spent the shortest amount of time on my phone. (Grade: C-)
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Shorties #15

Now that the year is almost over, I'd better get to wedging in blurbs about the things I've just wrapped up, if only so they can be included in the State of the Art posts. And what's the quickest way to do that? Shorties!

#1: The Ides of March: In this 2011 film, Ryan Gosling plays a campaign manager for George Clooney, portraying a politician attempting to win the Democratic presidential nomination. All of his talking points are slick and broadly appealing to us bleeding heart liberals, but there are dirty little secrets bubbling beneath the surface. When Gosling discovers that winning and ideals cannot always go hand-in-hand, he has to make some pretty tough choices. It's a well-acted movie, but often trades in cliche. And on a personal note, I really detest it when movies or TV depict arguments about/decisions regarding abortion that don't have the guts to ever even mutter the word aloud. (Grade: B-)

#2: Mr. Mercedes: I was surprised that I was able to get my hands on Stephen King's new book from the library so quickly. This story concerns a retired detective who sets aside his suicidal tendencies in an effort to close a case where the perpetrator of a heinous hit-and-run mass murder got away. Perspectives shift between the hero and the villain so that we can see what both of them are up to. There are no supernatural baddies here; all the horrors stems from places that are distressingly human. It's a fairly mundane thriller, and weirdly, it's the first book in a trilogy about the protagonist, who isn't a very interesting character. It was a decent read that moved along at a good clip, though, and that's all I was expecting from it. (Grade: B)

#3: Side Effects: Stephen Soderbergh tends to make movies that I find fascinating, but sometimes it takes me a while to get around to seeing them. This 2013 movie is no exception, which worked out well, since I enjoyed it more on my couch than I think I would have in the theater. On the surface, it's a psychological thriller about a murder and just how culpable the perpetrator is, given that she's on an experimental course of anti-depressants. Did she mean to do it? Does she even remember it? Is it her psychiatrist's fault? Is she playing the system? It's a great premise, and the execution is pulled off meticulously. Even as the general story is unfolding, the movie also serves as a pretty sharp satire of Americans' over-reliance on pill popping to solve all their problems. The final act is a little too neat and tidy, given the mess that preceded it, but overall, it's a very well-done movie. (Grade: B+)


#4: Dragon Age: Inquisition: This game franchise has had a bumpy history. The first entry (Dragon Age: Origins) ranks as one of my favorite games of all time. The second (Dragon Age II) was the biggest disappointment of the year. Now that I'm several hours into this third entry, I can confidently say that Dragon Age is back, baby! My grade is based purely on gameplay, so I'm not docking any points for the bugs, of which there are too many. I'm not happy about the crashes and glitches, of course, but they're fixable. They're not intrinsic to the game. This game almost seems like a direct response to the complaints about Dragon Age II. Don't like the poorly-written companion scenes? Great, here are nine companions who all have much more intricate backstories, desires, wishes, and triggers. Tired of the same cave over and over and over again? Great, let's make the world breathtakingly gigantic, with each zone having its own citizens, atmosphere, and personality. This game is gorgeous, funny, romantic, sad, and above all else...fun. And I'm not even halfway done. (Grade: A)

#5: Book of Ages: The Life and Opinions of Jane Franklin: If you're not careful, writing about history can be too dry. I mean, check out one of the only two books that I couldn't even get through this year. Simple recitations of names and dates gets old (no pun intended). So I was pleased by Jill Lepore's 2013 book, even as it admitted to being about a woman whose only claim to fame was being Benjamin Franklin's kid sister. Jane Franklin wasn't an author (she could barely spell). She didn't advise her brother on matters of policy. She didn't, in fact, do much of anything except make soap and babies. But that's precisely what's so interesting about the book; plenty has been written about our forefathers, but not much about the lives of the people for whom those forefathers were crafting a new country. This book runs on the parallel tracks of a towering giant in American history and a simple housewife, who happened to adore each other. Lepore's source material is very thin, but she's able to build on it, creating a pretty lifelike portrait of a woman who remains mostly anonymous. (Grade: B)
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Save the Date: Dragon Age: Inquisition

Event: Dragon Age: Inquisition release date
Date: Tuesday, November 18

For some reason, games of interest tend to take over Save the Date. It's not that there aren't movies or TV shows or books I look forward to, but video games have a strong advantage in building my enthusiasm in the days leading up to release. Today's Save the Date title has a bit of a history, being the third game in a series. It's tough to tell how it's going to land, because the first two vary so wildly in quality. Dragon Age: Origins is one of my favorite games, and I replay it often. Dragon Age II was a disappointment (it's one of the few things I'd go back and slightly revise a grade to a lower one). So who knows where on the scale this new one will fall?


I'd like to believe that after some pretty strong blowback from the last game, the developers learned something. The few articles and videos of gameplay that I've seen make me think they have. Everything I've encountered has been gorgeous. It's rare that I'll buy a game at release; normally I wait to hear some player feedback and for the bugs to get worked out. But I might have to make an exception for Dragon Age: Inquisition. Or if not, I'll at least play through Origins for the thirtieth time until I'm assured the new game will be worth the sticker price.
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Mind the App

When it comes to games (especially in the form of apps), the ones that I enjoy the most are the ones that require some brain power. You won't find me mindlessly churning away on a match-3 Bejewelled knockoff or a tap-tap-tap-tap-tap-tap exercise in speed. I want a game that makes me think. Happily, I just found a couple, though their gameplay is vastly different. For those who like a good story to go with their puzzling, I heartily recommend Device 6. Much like Gone Home, the story is the most important element, making it more like interactive fiction than a traditional game. In Device 6, you play as Anna, who wakes up on a strange island, and must figure out how to get off of it. Much like Myst, Anna encounters signs of strange experiments and nefarious schemes, but never runs across any other actual people. Her memory is spotty, so she must rely on her (or rather, your) wits to find her way out.

What makes this game unique is the full advantage it takes of the platform. Phones and tablets are maneuverable, so the story's text literally wends off in multiple directions, forcing the player to turn the device sideways and upside-down to access certain sections. Nobody's going to be doing that on a television or desktop computer. It's a creepy, immersive experience that has beautifully sleek graphics and haunting sound. Unfortunately, it's a very short game; you could easily tear through it in a single afternoon, and once you've solved the puzzles, there's really no replay value. But with a sticker price of a few bucks, it's more than worth it.


The other app is a more traditional game, focused purely on trivia. Trivia games are all about design. Some are just straight-forward, rapid-fire questions about general knowledge. Some are designed like a game show or party game (You Don't Know Jack is far and away the most successful of this subgenre). This newest one I've picked up is called QuizUp, and it's designed almost like a video game. Rather than answering a potpourri, grab-bag of questions, QuizUp is happy to let you show off your expertise in one particular subject. They have more than 500 categories, from the periodic table to the summer Olympics to How I Met Your Mother. Pick one, get an opponent (either a stranger or challenge a friend), and answer seven questions. The app is available worldwide, and it's been fun to challenge and be challenged by people in other countries. How is any of this like a video game? Well, you level up in each category as you play it. As you attain higher levels, you pick up achievements and nicknames (I'm currently referred to as "Gastronome" for getting to level 10 in "Food"). The game keeps track of your stats, letting you know what categories you excel in, and even giving you a special banner if you're a particularly noteworthy player in your region. I don't want to brag, but I'm one of the top people in Missouri for answering questions about Assassin's Creed. The line to hang out with me forms at the left.

Device 6: A-
QuizUp: B
 
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